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The player improves collection rates not by assigning more workers, but by advancing technologically and constructing better processing facilities in the nearby cities. Claim a resource by claiming the territory in which it lies. As in many turn-based strategy games (and also the 2001 sleeper RTS Kohan: Immortal Sovereigns), resources in Rise of Nations are constituent features of the land, as opposed to discrete mines and forests to be exploited and forgotten. Rise of Nations strives to take only the most enjoyable elements of real-time strategy games and apply these in a new way. Though military conquest is certainly an effective method of global domination, the game is designed such that civic and diplomatic development are equally important, and offer alternate means to ultimate victory. The Big Huge Games studio was founded by Brian Reynolds, lead designer of Sid Meier's Civilization II and Sid Meier's Alpha Centauri, who applies his nearly peerless empire-building strategy expertise to this Age of Empires-style RTS. Found a new nation and nurture it through the ages to dominate the world in this real-time strategy game from the co-creator of the Civilization series.
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